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Old Jan 11, 2008, 11:45 AM // 11:45   #421
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All these comparisons to the duncan run are somewhat off. U still had to fight through the mobs to get to duncan. But here u went straight into Mallyx's room, right? U even skipped the 16 waves before it. So the total time went from about or less than 2h for the full run + ~20min for the 16 waves+mallyx to a minute or two. With duncan the time shaved off was a lot smaller, right?
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Old Jan 11, 2008, 11:45 AM // 11:45   #422
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i never said i wasnt guilty. if you read i admit to it. all i am saying is that some of the 117 did it 400 times, some 4 times is all. i never expected to get my account back. but some shouldnt be PERMANENTLY BANNED, some should. permanent bans like this have not been used in other forms of exploits is all i was saying. usually its been 72 hours as a warning to not do it again. you saying that if everyone knew about it we would be off the hook is rediculous.
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Old Jan 11, 2008, 11:49 AM // 11:49   #423
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no the glitch didnt take you straight to mallyx it took you to the final mission all 16 waves of it and then him and his cronies. you all act like it was a two minute run to open a chest. like i said, only 117 people really know what it was. stop assuming you think you know everything about this game and the people who play it and thier motives.
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Old Jan 11, 2008, 11:51 AM // 11:51   #424
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Quote:
Originally Posted by turin9
Hi, cool, your wrong sry

one of my accounts never entered the mission, or fought mallyx, and its banned like Cuban cigars
But the other account that got banned DID use the exploit. And because you've probably exchanged some goods between the accounts, your other got banned aswell.

See it like this way: You commited a murder, got arrested, and the gun you shot your neighbour with is confiscated. One other gun you posses is confiscated aswell.
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Old Jan 11, 2008, 11:52 AM // 11:52   #425
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I am a server admin in other online pvp games, and i have seen and had to clear up the shit and mess left by malicious third party hacks on more than one occasion, so for that reason alone i hate with a passion all forms of hacking. So you admit your guilt, so what?. Take your medicine.. its not me or this community you should be appealing to.
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Old Jan 11, 2008, 11:53 AM // 11:53   #426
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for serious exploits the bug is permanent. always been. u knew that the moment a.net found out what u 117 were doing the exploit was going to be closed in few hours, u knew it was bad and u tried to keep it secret for as long as u want.

permanent ban all the way
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Old Jan 11, 2008, 11:59 AM // 11:59   #427
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Quote:
DragonRogue said "Many of you are spouting off like you KNOW what you are talking about but in reality, only 117 of us REALLY know"
Wrong, there are a good few people know how the exploit worked, I even gave a step by step account on how it was done in an earlier post here, the reason I know was that I was invited to join one of the "new farming guilds" after someone explained the process I politely declined as I had no inclination to give any possibility to lose my account.

I was advised that there were actually only 3 people over the xmas period whom knew how to use the clientside exploit to emulate GM status and take a party into what should have been an unaccessible area and it was these people that were ferrying parties in and repeat farming Mallyx.

However...

The one thing I would like to say to put this into perspective is there have been a lot of stones thrown upto now and although I agree with bans for the people using this exploit I don't believe that perma-bans should be implemented for the none hackers.

Maybe accounts stripped of all gold, armbraces, gemsets, ecto's, items etc.. and a length of time in relation to the amount of runs they had completed (like a 1 week ban and a further 72 hours ban per run after 5 runs) as was suggested by another poster, but only if they are willing to admit that they knowingly exploited the situation, as a few have willingly done and those I applaud for their honesty after the matter (such as DragonRogue).

But, the instigators, the people that actually were the party leaders deserve the perma-ban, the reason for this is they were knowingly manipulating the game client to produce the ability to ferry these parties, there is no excuse on their behalf.

I hope that a-net do relent to some degree, stripping accounts and banning them for x weeks is punishment enough for those that knowingly entered the parties.

Lets be honest, get rich quick in GW = lose your account soon, as there is no shortcut to making money (aside from small party farming or ursanway elite areas legitimately)

Last edited by Onyx Blindbow; Jan 11, 2008 at 12:02 PM // 12:02..
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Old Jan 11, 2008, 12:04 PM // 12:04   #428
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trust me i am laying in the bed i made and i know it. i will say this once more for you who obviously CANT READ! NO 3RD PARTY HACKS WERE USED FOR THIS EXPLOIT! SOMEONE IN THE BEGINING OF THE CHAIN MIGHT HAVE USED ONE to get in initially BUT FOR THE MAJORITY OF THE 117 ALL THAT WAS REQUIRED WAS A FERRY TO THE OUTPOST! frankly i really dont care whether you believe any of us or not. i was just trying to clarify what REALLY happened and try to lessen the impact on a few of the ones who truly only did it a few times. I know im guilty and thats why i havent even sent a ticket to anet to try and reverse it.
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Old Jan 11, 2008, 12:09 PM // 12:09   #429
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This thread has provided an unfair amount of accidental humor.

Quote:
Originally Posted by DragonRogue
all i am saying is that some of the 117 did it 400 times, some 4 times is all.
And since doing it just once is a clear bannable offense, some of the 117 should be banned 400 times over, and others just 4

ANet showed considerable lenience in handing out bans. Anybody who entered the outpost just once and instead of freaking out proceeded to have a go at the good ole ape could have been fair game for the ban hammer.

To those who found themselves on the wrong side of the fence: that was a valuable lesson - learn from it. 'I didn't know it was illegal, I won't do it again' will not save your behind in the real life either and the sooner you get it the better for you.
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Old Jan 11, 2008, 12:11 PM // 12:11   #430
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Hey Vall, I know a secret way to get to good 'ol Mal...wanna come? "Secret way?" Yeagh, it's a base not on your map, so you wanna come? (Happened recently)

Sorry, my red-alert went up right there...

You guys really think anet would not keep logs of it all?

Bans are justified, people knew exactly what they were doing...
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Old Jan 11, 2008, 12:16 PM // 12:16   #431
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Good riddance.
Too bad many of them had more than one account.


@turin9: AAAGHHH! MY EYES! MY EYES!
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Old Jan 11, 2008, 12:23 PM // 12:23   #432
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Quote:
Originally Posted by Numa Pompilius
Good riddance.
Too bad many of them had more than one account.
It is against EULA to own/use another account if you got banned.

Since most of exploiters were smart enough to do their exploiting on throwaway account (and mule resulting loot on real one) they are quite tame.

I would love to see their *REAL* accounts permabanned.
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Old Jan 11, 2008, 12:29 PM // 12:29   #433
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Saying that its Anets fault for leaving the outpost open is like saying its my fault if I get robbed when I forget to lock the door of my flat and the criminals arent to blame. Its stupid of them, but its not their fault.

People have free-will, they chose to hack the system, and chose to exploit the bug. They get everything they deserve.

Those, however, who didnt choose to break the rules and were taken there without knowing what it entailed, should get a suspension imo. It shows them that what occurred was wrong and they should know better. But they dont lose everything they worked and paid for for something that wasnt their fault.
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Old Jan 11, 2008, 12:31 PM // 12:31   #434
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I'm so pleased that arenanet has done this, really good how they take action to preserve the economy and the legitimate players. Guild Wars will be a better place with out the scammers, exploiters, hackers and dupers.
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Old Jan 11, 2008, 12:35 PM // 12:35   #435
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I don't think there is much need to attack DragonRogue, he is one of the very few who actually had the guts to come on here and admit he was doing wrong and was aware of it, even though I do not agree with some of what he has said.

Out of the 117 bans, only 3 should definitely have perma-bans with no chance of it being lilfted and those are the ones that were the party leaders and actually triggering the exploit, the rest should be treated on a sliding scale, account stripped + 1 week ban + 72hours for each run (after 5 or not is open to debate)

ONLY for those that accept they knowingly done wrong, the ones QQ'ing and pleading complete innocence deserve no leniency as these are the ones that would do the same thing over and over and expect to get away with it by pretending there were simply to n00b to understand what they did was wrong.

I am not condoning anything they have done and applauded the immediate action of A-net, however I do think that the punishment should fit the crime.

to put it into context, these people would eventually be able to play again, however the red flag has already been raised on their accounts, one step out of line and they would lose all, they lost everything they had in their accounts so would have to start from scratch to a degree and grind some cash, they lose all their uber-goods.. TBH what are the chances of them continuing with their account unless they truly are GWplayers.

Win/Win for A-net, they apply leniency, show the playerbase they punish crimes fitfully and lose the players that simply played to exploit as much as possible and show off their illegally gained goods (ultra-rare pets etc...)
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Old Jan 11, 2008, 12:37 PM // 12:37   #436
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You all seem to miss the point, Anet has logs of EVERYTHING you do,if you are innocent, the logs will show, if not you get what you deserve.

Seems to me there is this idea that if something is possible, its your RIGHT to use it, bullshit, you exploited/hacked the game, banville,end of story.
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Old Jan 11, 2008, 12:53 PM // 12:53   #437
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It seems that there are more and more exploits cropping up recently ~ from the original "duping" fiasco ~ The GH teleport glitch ~ and now this ~ I am certain unfortunately that this will not be the last of it. The issue is that Areanet ~ although I agree with the bans ~ seem to be losing control of their game. The economy has never really recovered from the initial duping and will have been further damaged by this unfortunately. I would say this is serious negative publicity in the run up to GW 2.
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Old Jan 11, 2008, 01:04 PM // 13:04   #438
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Im not one of the banned, nor do i know any of the banned, so my 2 cents are just from reading through this post.

1. Ok, first off, all you people quoting the EULA ... just stop. You read the damn thing when you wanted to put your 2 cents in here on some exploit or ban post ... you never read the damn thing when you bought an account and neither has anyone else, so stop quoting it as if it was the bible.

2. They "hacked" the client. This means they hacked their own install of GW on their computer. They altered the content of files to make the game launch in a way different from the proscribed method.
This does not mean they "hacked" into anets servers or anything like that.
Is it against the rules? yup. But it if they had actually broken into anet's servers, thats a Federal Offense and could be jail time. They didnt do anything remotely close to that.
Keep the facts straight.

3. Where there players unwittingly dragged into this? Im sure.
What Anet should be focusing the Ban on are the actual players with modded clients. This data CAN be retrieved because the client log in is recorded by the server. I know of what i speak because i am a database developer and IT Admin/Consultant, and deal with large web servers/data centers daily.
As i said earlier, the client install had to be modded to effect the exploit. This means the client logged in with unusual properties, almost with Admin priveleges im sure.
This can be focused on and rooted out.
THOSE people should get perma bans.
The others should get 3 month suspensions.
Does anet really want to cut its own throat by removing palyers? is their client base that strong that they can just perma ban longtime players?
I think not.
The actual client hack offenders SHOULD be perma banned as they knowingly performed a mod to the installations of their game ... the others who went along for the ride may or may not have known right off what they were getting into. Its hard to tell, so in fairness, a temporary ban would be justified.

4. The argument that this is in any way anets fault has no real substance.
This argument is akin to a thief saying "the door to the house was unlocked, so i went in and took what i wanted".
Who told you to even check if the door was unlocked? What were you doin in someone elses house? This does not give you the right to take what you want.
Either way, its wrong and they knew it was wrong.

5. When you are reading through topics such as this, please refrain from the self righteous attitudes and the show of indignation.
Yeah yeah ..., we all know how honest and perfect you are, and you never make mistakes.
But there's no need for you to pat yourself on the back for all to see.
These types of posts are boring and make the topic that much harder to read.
No one really cares if YOU would NEVER do such a thing.

Get off the cross, we need the wood.

Nuff said
Out
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Old Jan 11, 2008, 01:08 PM // 13:08   #439
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Quote:
Originally Posted by Zamochit
It seems that there are more and more exploits cropping up recently ~ from the original "duping" fiasco ~ The GH teleport glitch ~ and now this ~ I am certain unfortunately that this will not be the last of it. The issue is that Areanet ~ although I agree with the bans ~ seem to be losing control of their game. The economy has never really recovered from the initial duping and will have been further damaged by this unfortunately. I would say this is serious negative publicity in the run up to GW 2.
I was thinking the same thing, actually. And all that wasn't too far behind the GH glitch that let people port greens and elite tomes and such into Pre-searing, IIRC. All with least a year to go until GW2's even released.

Also,

Quote:
Out of the 117 bans, only 3 should definitely have perma-bans with no chance of it being lilfted and those are the ones that were the party leaders and actually triggering the exploit, the rest should be treated on a sliding scale, account stripped + 1 week ban + 72hours for each run (after 5 or not is open to debate)

I am not condoning anything they have done and applauded the immediate action of A-net, however I do think that the punishment should fit the crime.

to put it into context, these people would eventually be able to play again, however the red flag has already been raised on their accounts, one step out of line and they would lose all, they lost everything they had in their accounts so would have to start from scratch to a degree and grind some cash, they lose all their uber-goods.. TBH what are the chances of them continuing with their account unless they truly are GWplayers.

Win/Win for A-net, they apply leniency, show the playerbase they punish crimes fitfully and lose the players that simply played to exploit as much as possible and show off their illegally gained goods (ultra-rare pets etc...)
Maybe I'm too lenient, but I can agree with this. Smack their noses, strip the dirty goods from the account, and red-flag them. If they're truly repentant and just had a moment of weakness, fear of losing everything again would keep them in line. And if they're not... the next time they buy gold/use an exploit, it WILL be permanent.

Edit: But if this IS a second or third offense, then yeah okay. Banhammer time.

Last edited by genofreek; Jan 11, 2008 at 01:10 PM // 13:10..
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Old Jan 11, 2008, 01:20 PM // 13:20   #440
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Hard to believe that people unwillingly end up in Mallyx room from an unknown outpost.

If even Ursanway isn't easy enough to take on Mallyx, people still seem to try and find even lower hurdles to get to their goal. Some players may not have hacked the client to get there but they damn well knew it wasn't legitimate.
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